Urbs Visual Semiotics & Architecture Blueprint (v5.3)
Visual targets and verification notes for VRBS ROMA, the gamified city view in the Vox GUI, after milestone v5.3 (Phases 295–299) softened edges and raised the computer-vision quality score. It records the verified gamify unit suite, the screenshot path and the CV metrics the milestone aimed for (noise floor and visual score), a per-phase checklist of rendering changes such as walls, vaults, aqueducts and particles, and the four semiotic legend channels: AQUA for supply, IGNIS for agent work in progress, CLOACA for faults and VICTORIA for verified CI.
Verified unit suite: pnpm --dir crates/vox-gui/ui exec vitest run src/components/gamify (97/97).
Production Screenshot
Section titled “Production Screenshot”- After frame path:
crates/vox-gui/ui/artifacts/cv-flywheel/urbs-civilization-after.png - Prior CV artifact (pre-re-score):
noiseFloor: 10.7,visualAfterScore: 0.9387,noiseReductionPct: -109.8% - v5.3 target:
noiseFloor < 5.1(positivenoiseReductionPct),visualAfterScore >= 0.942
Visual Checklist (Phases 295–299)
Section titled “Visual Checklist (Phases 295–299)”| Phase | Visual signal |
|---|---|
| 295 | Feathered coastal shoals, soft-mortar PBR, soft tonal bevels |
| 296 | Isometric Corona walls, seamless Via Silicea, Opus Sectile + columns, cliff Geison |
| 297 | Cylindrical/Lacunaria vaults, recessed lit windows, stylobates/tympanums |
| 298 | Continuous Aqua Claudia, rounded pipe elbows, Layer 0.85 ground conduits |
| 299 | Halo+comet particles, load-scaled gauges, Epistomia rings, vector legend |
Semiotic Legend Channels
Section titled “Semiotic Legend Channels”❯ AQUA— cyan supply◆ IGNIS— gold agent WIP▲ CLOACA— crimson fault◉ VICTORIA— emerald verified CI
Last updated: 2026-10-25T23:33:09Z