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Urbs Visual Semiotics & Architecture Blueprint (v5.3)

Visual targets and verification notes for VRBS ROMA, the gamified city view in the Vox GUI, after milestone v5.3 (Phases 295–299) softened edges and raised the computer-vision quality score. It records the verified gamify unit suite, the screenshot path and the CV metrics the milestone aimed for (noise floor and visual score), a per-phase checklist of rendering changes such as walls, vaults, aqueducts and particles, and the four semiotic legend channels: AQUA for supply, IGNIS for agent work in progress, CLOACA for faults and VICTORIA for verified CI.

Verified unit suite: pnpm --dir crates/vox-gui/ui exec vitest run src/components/gamify (97/97).

  • After frame path: crates/vox-gui/ui/artifacts/cv-flywheel/urbs-civilization-after.png
  • Prior CV artifact (pre-re-score): noiseFloor: 10.7, visualAfterScore: 0.9387, noiseReductionPct: -109.8%
  • v5.3 target: noiseFloor < 5.1 (positive noiseReductionPct), visualAfterScore >= 0.942
PhaseVisual signal
295Feathered coastal shoals, soft-mortar PBR, soft tonal bevels
296Isometric Corona walls, seamless Via Silicea, Opus Sectile + columns, cliff Geison
297Cylindrical/Lacunaria vaults, recessed lit windows, stylobates/tympanums
298Continuous Aqua Claudia, rounded pipe elbows, Layer 0.85 ground conduits
299Halo+comet particles, load-scaled gauges, Epistomia rings, vector legend
  1. ❯ AQUA — cyan supply
  2. ◆ IGNIS — gold agent WIP
  3. ▲ CLOACA — crimson fault
  4. ◉ VICTORIA — emerald verified CI

Last updated: 2026-10-25T23:33:09Z